Colin MacDonald never looked a public the same after he took up parkour. He believes we can design spaces that enable and encourage climbing, jumping, and balancing – without losing functionality or getting ourselves sued. Making a space play-able is all about creating adjacency and connections between objects, while using graphics and visuals to invite people to try something new.
Play that is defined and anticipated lacks this element of let’s call it “cheerful transgression” that the best play possesses. I want moments of play, of physical exploration, to leap out at you and grab five minutes of your day, like a partner pulling you onto the dance floor.
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